Spanish “Medabots” team looking to launch Medacoin cryptocurrency …

3 09 2021

DISCLAIMER: Project Rising Beetle is in no way endorsing or otherwise affiliated with the creators of this project. We are simply reporting the news. Please speak to a financial advisor before making any decisions.

The ongoing saga of Kevin Comadrán’s Medabots has taken a somewhat unexpected turn. The social media accounts for the now delayed mobile game began teasing Medacoin, a cryptocurrency, as far back as May.

Medabots.io is the official site for the cryptocurrency. It boasts that Medacoin has the ability to be used in five ways:

1: Purchase in-game items and physical Medabots merchandise.

2: Use to enter live tournaments and earn tokens. Ability to use Medacoin tokens to enter wager matches!

3: Mint Medapart NFTs (which can provide additional revenue for the token that can be used to fund future tournaments or contests). Medapart NFTs: Head + Left Arm + Right Arm + Legs which add to about 24 different Medaparts X 4 different Medabots X 5 rare parts = 480 different unique mintable Medabots NFTs (“skins” which show wear and tear could lead to more customizations)

4: Earn coins by referring friends.

5: The same MEDACOIN tokens can be used in/transferred to all future games.

There will be 100,000,000,000 (100B) Medacoin tokens. Of those tokens, 10% (10B) will be allocated to research and development (R&D) for the video game, 10% (10B) will be for marketing both the cryptocurrency as well as the game, and 15% (15B) will be for staking rewards. Additional info on the coin itself is available on the page.

The site features a roadmap, stating that Medacoin began development earlier this year and will launch in the third quarter, ahead of the debut of the Medabots mobile game in Q4. The two won’t be integrated with each other until Q2 2022.

It also lists the crew responsible for both the game and Medacoin. Joining Kevin Comadrán are 20 others across game development and legal positions. While many of their bios boast about working on tonnes of projects, few of the names listed bring up any hits on game developer database Mobygames. That doesn’t mean their listed credentials are incorrect, but it does strongly imply most of the team are responsible for things few are familiar with. Additionally, the Netherlands-based Global Fried Crypto Capital and visual effects firm CFX Digital are on board as partners.

The website links to a new YouTube channel featuring a short video showcasing the game’s main menu …

Lastly, Medabots.io links to a Whitepaper detailing their plans and expectations for the project. Page 12 features a promotional idea for a live-action robattle with real people in suits controlled by bystanders. That may explain CFX’s involvement. There are also claims that following the game’s launch on iOS and Android later this year, it’ll debut on Nintendo Switch, PlayStation 5, Xbox Series X, and PC in 2022.

Be smart with your money


I’m not a financial adviser, nor do I even know much about cryptocurrencies. I’m far from an expert on this subject, but I do think anyone humouring this as an investment should apply some common sense. Beyond typical crypto anxiety, the people behind this project are engaged in multi-national lawsuits with Medarot rights holder Imagineer. There is no guarantee that they’ll even own the Medabots trademark going forward. The Whitepaper also reveals some very questionable projections for this game that should raise eyebrows to anyone familiar with the franchise’s financial performance:

A player base of 20 million in a single year is beyond unrealistic, even for a proper Medabots game developed by Imagineer. For context, the entire game franchise’s lifetime sales globally were at 3 million, as of 2015. Imagineer’s free-to-play smartphone RPG Medarot S took several months to hit 1 million downloads and they haven’t announced a new milestone since. Sure, that game is only available in Japan, but Japan is the franchise’s home market. It’s also the only one where the IP hasn’t been dormant for over 15 years.

Original design on the left. Redesign on the right.

That’s before even touching on this game itself. If we’re being honest, the original reveal looked quite amateurish. To the dev team’s credit, work has clearly been done to improve that – at least in terms of character design, but it still doesn’t look like the kind of game that would command attention. Certainly not the kind that drives revenues of €50 million in its first year.


Actions

Information

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s




%d bloggers like this: